Erik Klimczak's Design for Software: A Playbook for Developers PDF

By Erik Klimczak

ISBN-10: 111994290X

ISBN-13: 9781119942900

A special source to assist software program builders create a fascinating person event this day, top-flight software program needs to function a fascinating consumer event. This special e-book creates a layout technique in particular for software program, making it effortless for builders who lack layout historical past to create that compelling consumer adventure. beautiful to either tech-savvy designers and creative-minded technologists, it establishes a hybrid self-discipline that might produce quality software program. Illustrated in complete colour, it indicates how one can plan and visualize the layout to create software program that works on each point. Today's software program calls for cognizance to the standard of the person adventure; this booklet publications you thru a realistic layout method to accomplish that objective techniques the mechanics of layout with a approach encouraged by means of artwork and technological know-how Avoids the summary and strikes step-by-step via recommendations you could positioned to exploit instantly Covers making plans your layout, proven tools, tips to visualize like a fashion designer, psychology of layout, and the way to create software program that builders will have fun with Explores such parts as selecting the right typeface and handling interactivity layout for software program: A Playbook for builders brings the paintings of fine layout including the technological know-how of software program improvement to create courses with pizazz.

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46 D E S I G N F O R S O F T WA R E Moleskin Notebook Designers and developers alike should carry these along everywhere they go. Sometimes, lugging around a 11x17-inch sketchpad is cumbersome, so when I’m sketching on-the-fly, I bring the Moleskin (see Figure 3-6). I use these notebooks religiously in meetings when trying to visualize client needs. These notebooks come in a variety of formats, including sketchbooks, music notebooks, and even storyboard notebooks. I prefer the classic sketchbook with blank pages.

With your designer hat on and hoping the client will be pleased, you head down the path of creating a design, only to have it rejected. After a bit of back-and-forth comes (you guessed it) the dreaded response that leads to thinner timelines and dented budgets: “Keep trying. ” C H A P T E R T W O I N S P I R AT I O N Design discussions continue on with requests like “make it pop,” “make it user friendly,” and “it should look clean” plaguing the conversation. Now, you’re thinking, if only I had a way to have a meaningful conversation that produced clear, actionable items.

You can recover by simply asking your participant “Why? ” Here are some examples of dead-end questions: • Are you happy with ____? • Do you dislike _____? • How should ____ work? • How do you think _____ should look? • How often do you use ______? • Do you think _____ is better than _____? > Avoid leading questions. Leading questions are another form of closed questions. Leading questions tend to be directional in that they close off alternative and potentially undesirable answers. Leading questions often sneak into interviews because of our natural tendency to speak that way.

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Design for Software: A Playbook for Developers by Erik Klimczak

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